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“Battlefield 4” in review

October 4, 2013

Last month, Electronic Arts (EA) Executive Vice President Patrick Söderlund said that he and EA would not rest until its shooter franchise, “Battlefield,” is the top first-person-shooter (FPS) around the world. In order to accomplish that goal, EA and Söderlund must beat out reigning FPS-maker Activision and their “Call of Duty” franchise.

In an interview with the website, The Market for Computer & Video Games, Söderlund said, “We made a dent in the first-person-shooter market and we took shares from [Activision] and I am not going to give up until I’m No.1 and I am going to make sure I’m No.1.”

“Battlefield” and “Call of Duty” have been competing against each other for higher sales numbers for years now, and this year they will go head-to-head once again with the release of “Battlefield 4” and “Call of Duty: Ghosts.”
The “Call of Duty” franchise has consistently been on top of the FPS genre ever since “Call of Duty 4” took FPS games to new sales highs. With every release since then, “Call of Duty” has continuously outsold itself by setting and shattering video game sales on each new release.

“Battlefield” has been playing second fiddle to “Call of Duty” in the FPS market. With each installment, though, EA has been getting closer to reaching the same sales figures of recent “Call of Duty” games.

Can “Battlefield 4” surpass “Call of Duty: Ghost” in sale figures? For both the Playstation 4 and the Xbox One “Battlefield 4” is their highest pre-ordered game with “Call of Duty: Ghost” coming in at number five for both gaming consoles. These early figures suggest that “Battlefield 4” may indeed be able to dethrone “Call of Duty.” Of course, both games are yet to be officially released, and actual sales routinely vary from pre-order sales.

Personally, I do not think that this “Battlefield” game will be able to surpass “Call of Duty.” At the earliest, I can see “Battlefield” upsetting the No. 1 sales ranking of “Call of Duty” at some point during the next generation of consoles when gamers are introduced to a whole new realm of graphics.

Yet, I am really curious to see how “Battlefield” progresses as a franchise since it is my personal favorite of these two. When it comes to the rivalry between these two games, it is important for “Battlefield” to not become more of a “Call of Duty” clone, but to offer a different experience.

The more “Battlefield” distinguishes itself as a better alternative to other FPS games, the more likely Söderlund’s goal comes true.

Jose Aranda
Contributing Editor

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